Innovation Generation Model - From Innovation Projects towards RDI Project Consortiums and Business Ecosystems

Innovation Generation Model - From Innovation Projects towards RDI Project Consortiums and Business Ecosystems

Mika Luimula, Taisto Suominen, Janne Roslöf

Turku University of Applied Sciences has applied CDIO standards in ICT engineering education since 2007. In this paper, we will report how the use of innovation pedagogy and CDIO principles have not only influenced in our game development education but also in our RDI and business driven activities. Our previous experiences have been reported in various papers [1-4]. Now we will focus on presenting an Innovation Generation Model which will illustrate our strategies to utilize students’ capabilities as an important factor in our RDI and business development.

Our Innovation Generation Model will be concretized with three case studies. The first one called Pikkuli Case will concretize how results achieved in innovation projects have been used as a seed in RDI project with a relatively large external funding (including governmental and industrial funding). The second case study namely Rockodile Games Case, in turn, will be used as an example of our innovation projects which have lead in startup activities (including StartUp Journey and incubator phase). Finally, in our third case called NeuroCar Case we will focus on reporting how scientific high quality research (namely cognitive neuro science) and our game development activities have lead from innovation projects to business driven RDI project in which objectives are in generating new business from achieved research results.

Keywords: CDIO, Innovation project, Capstone, startup activieis, RDI

[1] Luimula, M., Roslöf, J., and Suominen, T. (2013) Proficiency, Business and Services Expertise in Game Development Education, iNEER Innovations 2013, iNEER, pp. 131-140. [2] Luimula M., Roslöf J., and Kontio J. (2013). Designing Game Development Education - First Experiences of CDIO Implementations, In: Proceedings of the 9th International CDIO Conference (CDIO 2013), Cambridge, MA, USA, 9p. [3] Luimula, M., and Skarli, K. (2014) Game Development Projects – From Idea Generation to Startup Activities, In: Proceedings of the International Conference on Engineering Education, June 2-7, Riga, Latvia, 8p. [4]Kulmala, R., Luimula, M., and Roslöf, J. (2014) Capstone Innovation Project – Pedagogical Model and Methods, In: Proceedings of the 10th International CDIO Conference (CDIO 2014), June 15-19, Barcelona, Spain, 10p.

Proceedings of the 12th International CDIO Conference, Turku, Finland, June 12-16 2016

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