Self-Evaluation Driven Recommendations for Planning Intensive Projects

Self-Evaluation Driven Recommendations for Planning Intensive Projects

Antti K. Piironen, Juho Vesanen, Joseph Hotchkiss, Manfred G. Jungke, Robert Michalik, Andrius Usinskas, Panos Abatis and Shaun Yates

Active Games Intensive Programme has been organized by four European partner universities. The IP has been enabled by Erasmus IP funds from EU Life Long Learning programme, which covers most of the accommodation and travel costs. The main idea is to gather about 40 students and 15 teachers together - each year in different location - for three weeks of August to develop and build novel user interaces for computer games that promote physical activity. Self evaluation is an integrated part of the IP.

During the IP all students have to take part of three evaluations. The first one is done during the first week and is analyzed rapidly enabling the possibility of making changes to the IP curriculum and practical arrangements. The second evalution is systematic interview of the students either individually or in small groups as well as interview of all teachers. The third evaluation is an electronic questionnaire at the end of the IP, which also fulfills the EU report minimum student evaluation criteria. The results of the last two evaluations are used to improve the consept for the next IP.

The same partner network has previously organized similar intensive projects with different topics, but using the same internal evaluation method. We can recognize issues which make the IP successful and that are common to the intensive project consept, independent of the topic. Based on the evaluation material, we will make some recommendations which hopefully help organizing similar intensive projects in future.

Proceedings of the 10th International CDIO Conference, Barcelona, Spain, June 15-19 2014

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